![]() Our two converter guys we do need to make it work in rF1, Race and GTR2 so if you are keen let me know. Please do not post without permission from FVRFactor - same rules as the FVR V82012 - just want to make sure it works first. Thanks to Freew67 for his great tutorial site that spurred me to have another go. The track was completely redone in 3Dsmax but thanks to BTB for the previous attempts and some textures although I may have removed the majority of them. If you are that critical then delete the files. file type Game update file size 97. The stands are new although they look like crap but I ran out of patience. rFactor - game update v.1.255F Full - Download Game update (patch) to rFactor, a (n) racing game, v.1.255F Full, added on Friday, October 26, 2007. The texture of the stands was taken from an old ISI track and will be replaced. ![]() My good mate Ferret40 did most of the textures ISI didn't do D Thanks to Skip also for starting it but wondering what planet Skip has settled on since he disappeared. Great effort that he put in and I am super impressed thanks. D We've been chatting and updating this last week or two constantly. Special thanks to OZspeedfreak for the AIW - great job especially at short notice. I've tried to create everything from scratch but this track is getting to drive me round the twist and we have cars to do. Some textures, and animations were used from ISI tracks. This track was majority scratch built for rFactor2. We have a full stable of tracks we have created in house, Symmons Plains, Hamilton, Gold Coast, Townsville, Sydney, Ipswich, Barbagello, Winton, Phillip Island and Hidden Valley to name a few. It is if the great track in Northern Territory of Australia. Our tracks are always a work in progress and constantly receive updates This one is no different and is only an early work.
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