![]() Devastator, meanwhile, is a tank class that specializes in AoE (area-of-effect) damage and defense. I play aggressively in shooters so I died a lot in firefights with multiple enemies but cruised through the boss battles, especially against the single boss at the end of the demo. Skill trees at higher levels can modify the elemental damage type, making Technomancer a versatile class that’s helpful in a squad but suffers a little in solo. Technomancer focuses on long-range support and has more conventional skills like a grenade or a cryo turret. I played through the demo as Technomancer and Devastator. There are also three sub-trees players can specialize in, each focusing on either damage, survival, or anomaly power. ![]() Similar to Destiny and Borderlands, each class contians eight action skills that can be assigned to three slots. There is also a world level that can be adjusted for more rewards at higher difficulties. The cover system and passive health regeneration work in tandem for frenetic gameplay. The aggressive enemy AI is my favorite part of the gameplay as it encourages proactive strategy and quick thinking if you find yourself flanked. Aiming is definitely better than hip-firing, especially with boss enemies that have their own elemental skills. I like the Gears-esque movement, and the gun firing feels nice and responsive. However, Outriders does appear to be competent in its design. From my experience with the demo, it borrows elements from many titles…so many that it belies its own name and feels more conventional than anything. Outriders is a third-person shooter with four classes to choose from, each with its own skills. Known for their work on the Gears franchise as well as Bulletstorm (shout-outs to those who remember Painkiller), People Can Fly always offered a unique action/shooter experience. Game developer People Can Fly released their Outriders demo they promised back in January, ahead of the game’s delayed launch date, April 1 st.
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